One Lonely World is an interactive narrative/poetry work with themes of post-anthropocentrism, domestication and loneliness. It uses the visual and emotional aesthetic of the post-Anthropocene to create a canvas for poetry about existentialism, loneliness and nihilism, as well as creation, passion and beginning. The goal behind the work was to explore this visual aesthetic as a device of amplification for … Read More
Sweet Winds
“Sweet Winds” is a fictional interactive horror narrative based on a recurring nightmare and a trip to visit family in the Greater Houston area of Texas, USA. The story is about suburbia, control, and the fear of the unknown. The story is fully text-based. I believe that the lack of images and sound allows for my descriptions and dialogue to … Read More
Repercussions
Repercussions is an interactive, literary game made to help teenagers and young adults learn how to support a friend in need in a non-judgmental environment. The idea for the game stems from my own wish to be there for others when they needed support but I often felt unsure about what to say. This game lets the player practice multiple … Read More
DeFenEsTraTion
DeFenEsTraTion is a visual novel that uses the timing and spacing to poetically tell a sensory narrative that pulls the reader down as they scroll with the text. It remains abstract and stream of consciousness to use the multimedia aspects to support the allusions made with the text.
the perfect mile
I wrote this poem from a perspective of having a dream. I put together a video, music and spoken word to create a multimedia experience for the piece. The piece is about loving someone where not only do you wish to walk along the beach, but invest in them so much you are part of there dreams. When you wake … Read More
My Brother; The Parasite
My Brother; The Parasite is a short piece of interactive fiction that deals with the emotional impact that comes with the death of a relative who may have assaulted or otherwise abused you in the past. It is told through intractable dialogue, stylized visual art, and intractable pieces of prose. It, like the body within, is hard to look at, … Read More
Decked Out in Drochthátal: A Short Story in Various Parts
_Decked Out in Drochthátal_ was originally conceived as part of my undergraduate degree in English and Creative Writing. I’d always had a love of video games and their engagement with narrative structures, and wanted to bring that to my writing by mimicking their conventions in Word Document form. Once the piece was removed from the constraints of my course however, … Read More
Seeing
Seeing was made with Twine and contains several soundscapes I recorded, mostly in the Rastro (market) in Madrid, Spain. It is an immersive exploration into alternatives to the male gaze. You enter into a narrative and eventually get to choose both the objects (human or not) you look at and how you look at them. The choices – the way … Read More
Dear Alan
Dear Alan is a poem constructed from short fragmentary messages to Alan Turing, combined for each reader. It explores current culture around generative AI, and digital technology more broadly; it is also a work that is very much about my own personal ongoing relationship with Turing’s history and legacy. The poem was made in Twine, and is accessible via itch.io.
“Oh” – A Computationally Mediated Artist’s Book on Returning Human
“Oh” is a computationally mediated artist’s book that explores the psychological effects of integrating AI into creative writing. It presents this psychological dance through a dialogue between a human writer and an AI voice, enacted via interactive physical components: an LCD screen represents the AI, while a thermal printer embodies the human writer’s voice. The narrative is enclosed within a … Read More