Repercussions is an interactive, literary game made to help teenagers and young adults learn how to support a friend in need in a non-judgmental environment. The idea for the game stems from my own wish to be there for others when they needed support but I often felt unsure about what to say. This game lets the player practice multiple scenarios and aims to help them understand what is tactical to do and say in certain situations. The situations in the game are fictional and meant to illustrate what could happen. It is supposed to make the player think about the effect on your friend can be when you are a supportive friend. This interactive fiction provides the player with an unique opportunity to go back and explore different pathways, to find out what could have happened if you approached the situation differently. The storylines are dramatized for the purpose of understanding how small of a single interaction for you, might be incredibly important to your friend.
When opening the link to play the game, the game will load and automatically start. For the best gaming experience, play in full screen and use a mouse and headphones. Click on the resize button in the right corner to play the game in full-screen mode. One interacts with the game by clicking on the responsive visuals in the game such as illustrations and text in black. After interacting with an element, new elements will be revealed. When reaching the end of a narrative path, there are multiple places one can go back to, to play again and try to get a different ending. Based on the choices the player makes, they can get a different ending. The game works in multiple browsers. Microsoft Edge works the best.
Each node is designed to look like an interactive graphic novel. Speech clouds and objects are created to stand out and to be interacted with. The colors and design are made friendly and light, to make a heavy topic as mental health support more approachable. These comforting elements and visuals are used to convey the same message, and to not trigger the young demographic but to make them aware of how traumatic events can affect a friend, and how they can be there for that friend.