Slava Ukraini

Andy CampbellOpening Up

Slava Ukraini investigates war in a powerful, immersive VR experience that integrates found sound and war footage from the war to challenges viewers’ understanding of the impact of war, not just in terms of casualty and geopolitics, but in the way that war erodes dignity and humanity. The immersive creative documentary experience seeks to amend this erosion with immersive empathy … Read More

Crimson Eyes – The Walking Play

Andy CampbellOpening Up

“Crimson Eyes – The Walking Play” is delivered by Phoebe – a fictional street-homeless woman – to users (at any time of the day or night). They can listen, using their smartphone and headphones, to hear Phoebe’s story – firstly, about how she became homeless and, secondly, what it’s like to be street homeless. The scenario for the Walking Play … Read More

Flight #5450 Delayed!

Andy CampbellOpening Up

This project is a non-fiction poem that take place in an airport from 8am to 1:45pm during a series of flight delays. The story advances as the reader clicks on the screen, with each click updating an hour/minute/second clock displayed in the center of the screen. Passages are tied to specific times, which correlate to updated flight delay information. Clicking … Read More

‘I Scammed So I Could Live’: Inside the Story of South Asians Trafficked and Enslaved in Asia’s Booming Scam Compounds

Andy CampbellOpening Up

This innovative piece of journalism sheds light on forced criminality, illegal migration, and the surge of online scams across Asia, such as the notorious “pig butchering” scam. Rather than relying on traditional storytelling methods, the journalist chose to amplify the voices of survivors through an immersive and interactive approach. The project chronicles the harrowing journeys of five survivors—detailing their struggles, … Read More

Infinity Spin

Andy CampbellOpening Up

INFINITY SPIN a project by Christiane Böhm & Vera Sebert Infinity Spin is a virtual environment for 360° poetry, which is accessible by mobile phones. The application shows a line of text, which surrounds users like a panorama. Hereby the text line can never be seen as a whole but only in sections on the user’s displays and is revealed … Read More

An Island of Sound

Andy Campbell2024, Chris Meade Memorial Prize (Main Prize), Opening Up, Shortlisted

From the classical period through the early modern, tales abounded of distant islands inhabited by demons, devils, evil spirits, and all manner of winged creatures. The Sirens lured sailors to shipwreck with singing voices. The sprite Ariel conjures up a storm. These are but some of the stories we tell ourselves to make sense of wind. An Island of Sound … Read More

What is cats?

Andy CampbellOpening Up

This is an encyclopedia about the origin and species of cats. All text, design and programming were done by one person – simply because of a great love for cats!

Life

Andy Campbell2024, Opening Up, Shortlisted, Social Good Prize, Student Prize

In this interactive poem, I explore the ways in which our eyes can notice small details in our natural world. In it, you look around the screen to find a hidden poem and reveal several edited videos of scenes throughout my hometown, Bergen. The poem depicts a pessimistic view of how humans have left devastating traces everywhere we go. It … Read More

Relationship Material

Andy CampbellOpening Up

Relationship Material is an experimental take on sustainability through re-imagining the traditional dating app. Inspired by the concept of emotionally durable design, it allows users to treat each item in their wardrobe as if they are someone they are dating. Subsequently, users can view all their clothes, reflect on how they value them and are encouraged to use them more. … Read More

[Redacted] Whispers

Andy Campbell2024, Opening Up, Shortlisted, Social Good Prize

“[Redacted] Whispers” an interactive autobiographical text game of a South Korean student stuck in New York City during the height of COVID-19, that coincided with the heightened fear of anti-Asian violence. Built with a simple text-based conditional logic with very minimal HTML/CSS elements, the experience creates a simple but poignant poetic narrative for each person by choosing to interact with … Read More