‘I Dreamt of Something Lost’ is a short ‘fake desktop’ narrative that examines the affect of personal data. It was created using the Phantasos Template, a freely available code library designed to enable novice digital writers to explore data and the desktop interface through storytelling. On a literal level, ‘I Dreamt of Something Lost’ is about sitting at your desktop … Read More
Musselled Out
Summary: Our game functions as an allegory, educating players on the connection between conservation and border defence. It addresses the agency Frontex, who greenwash their abusive actions in the Mediterranean under the guise of marine conservation, deploying the same tech to do both jobs — see CISE and Copernicus. Both conservation and borders rest on a premise of division. We … Read More
The illusion of prosperity
We wanted to highlight the important topic of child poverty in Kazakhstan in a new format for the media. It is similar to Instagram stories (which Internet users are used to), which makes it easy for the eye to perceive (the material is convenient to read both from the website and a mobile phone). The material contains the main text, … Read More
SOS – SAVE OUR SOILS
We spent one year to take an in-depth look at how our farming system harms its most valuable ressource: soils. While most people take soils for granted, the thin layer that surrounds our planet is actually in great danger. We explored For this multimedia journey into the hidden world beneath our feet we recommend full screen mode and headphones. Of … Read More
Terraforming Singapore: Is the future made of sand?
Terraforming Singapore: Is the future made of sand is an epic data-driven visual story about land reclamation in Singapore. The story takes on a three-part structure to help the reader make connections and untangle the complexities between and within the global sand trade and land reclamation in Singapore. It features multiple interactive elements, including a clickable map, and a scroll-triggered … Read More
Choking Kurdistan
Our article aimed to expose gas flaring at a time when the Kurdish government claimed to be eliminating the polluting practice, exposing nearby Syrian refugee camps to cancer-causing chemicals. Visiting refugee camps, Kurdish industrial towns, Yazidi heritage sites, and oil and gas facilities themselves, we documented systematic and regular flaring occurring under the watch of the regional government. Gas flaring … Read More
Polterkicks
Polterkicks is playable in browser via PC, all you need to do is to press the “Run game” button, and you should be good to go. You progress the story by pressing E or the arrowkeys, what you need to press when is provided by the game. The game is a short story about a fancy ghost who pridefully exhibits … Read More
Musselled Out
Summary: Our game functions as an allegory, educating players on the connection between conservation and border defence. It addresses the agency Frontex, who greenwash their abusive actions in the Mediterranean under the guise of marine conservation, deploying the same tech to do both jobs — see CISE and Copernicus. Both conservation and borders rest on a premise of division. We … Read More
I Dreamt of Something Lost
‘I Dreamt of Something Lost’ is a short ‘fake desktop’ narrative that examines the affect of personal data. It was created using the Phantasos Template, a freely available code library designed to enable novice digital writers to explore data and the desktop interface through storytelling. On a literal level, ‘I Dreamt of Something Lost’ is about sitting at your desktop … Read More
all the borders I crossed without you
I wrote this in response to my own personal experiences of living with and travelling/not travelling with a refugee, and because of the rhetoric that is so common now in the UK and around the world about refugees, migrants, borders and nationalism. This is a semi-fictional diary or record of my experiences leaving my partner behind when I go abroad, … Read More