Arkanoidetry is a digital poetry remix of the breakout-style game, inspired by Breakout, Arkanoid, and their many successors. Players guide a ball through intricate levels of destructible blocks, where every shattered brick adds a word to a growing poem. Each stage has its own soundtrack, color scheme, and procedurally generated text, turning arcade action into a living poem. From volcanic … Read More
No Turn on Red
“No Turn on Red” is an interactive web piece that explores patience and timing through a socially constructed lens. It’s a metaphor representing how we must wait at a red light even when we don’t feel like it. “No Turn on Red” is conceived of as a metaphor and a meditation on the notion of standing still when wanting to … Read More
How to Make It Home
How To Make It Home is a text game in which the player navigates an urban landscape at night. It’s about alienation, cities, wildlife, and helplessness. The world is dark and you are a misanthropic type, not fully human, beast, or spirit but some amalgam of them all, seeking to carve out a home in a place that feels unfamiliar. … Read More
Don’t Get Your Hopes Up
Don’t Get Your Hopes Up is a 45-60 minute game about housing shortage and horror in architecture. Based on my own desperate apartment searches undertaken in 2022 and 2024, and drawing from a half decade of research, conversations and analysis about Amsterdam’s housing crisis, the game moves between fiction, documentary, autobiography, and social commentary. With disquiet and creeping unease, it … Read More




