A Paper-Cut Canyon

Andy CampbellOpening Up

A Paper-Cut Canyon is an infinite journey through high walls cluttered with large 3D texts. In the distance the texts are only outlines, unrealised, not fully formed. As you move (arrow keys, mouse to look around) the texts become real, full and solid. When you press the Process button, the texts are selected from the walls, tossed into the middle, a prompt falling from the sky.

This work attempts to replicate how AI might see and understand language. Not as an ordered grammar or a flowing story, but as cluttered and crushed words, toppling from walls. Those words are then picked and tossed into our field of view. Language isn’t a beautiful vehicle for joy or story, it’s a pile of numbered options intersecting and colliding.

There is no end and no beginning in this work. Just as AI contains no start and no conclusion. The work, like AI, is a messy space of collisions falling from the canyon walls.